

- Jonesoft generic mod enabler download install#
- Jonesoft generic mod enabler download update#
- Jonesoft generic mod enabler download archive#
- Jonesoft generic mod enabler download mods#
But I have over 40, so it is a bit more complicated. This is not so important if you have less than 10 mods.

Otherwise, when you want to de-activate a mod, sometimes you must also de-activate others that use the same folder path.
Jonesoft generic mod enabler download mods#
One more thing that I have found that makes this easier is putting empty folder trees in your res_mods folder of all the folder paths that your mods will use before you activate any of them. To deactivate it, simply reverse the procedure. Now the "Camera Mod for 0.7.0" is in the column for the activated mods. You are now able to switch this mod on and off pretty easily. You may have to register before you can post: click the register link above to proceed. Remove tree leaves and thins bushes\res_mods\0.8.6\speedtree\etc JoneSoft Generic Mod Enabler (JSGME) If this is your first visit, be sure to check out the FAQ by clicking the link above. If you are unsure about a particular mod that you download, you can always extract it to a folder on your Desktop, then examine its contents. Audio mods' path would look like Name of Mod\res\audio\ABCfev and fsb. For example, audio mods do not have to go through res_mods when using JSGME. For most mods, it will be Name of Mod\res_mods\0.X.X\ABC. Make sure that this newly extracted folder follows its appropriate folder path.
Jonesoft generic mod enabler download archive#
When you start JSGME for the first time, the following dialogue will show:Ĭonfirm it, so that JSGME creates a new folder named 'MODS' in your game directory.ĭownload any mod (preferably, all of mine ), and extract the archive into the new 'MODS' folder.
Jonesoft generic mod enabler download install#
Since swapping all of the necessary files is pretty much uncomfortable, there is a solution which makes life easier:ĭownload this tool and install it into your game directory. This is a great way to be able to change, exchange or even turn off mods without a great deal of hassle, like if you directly use the res_mods folder system. I use JoneSoft Generic Mod Enabler (JSGME) because I do a lot of modding, and I switch out mods frequently. Some of the following is shamelessly ripped-off from this thread. Is really simple to use and setup, I dont think you guys will have any issue with it.įor those who didn´t understand my explanation there are several videos and tutorials around, just search it for "jsgme" in youtube.How to activate and de-activate mods without losing your sanity
Jonesoft generic mod enabler download update#
There isn´t a reason to update this program, is kinda pointless. Notice how in the pic, the mod Wheel packages is greyed, this is because some files of the mod t150 is in conflict with a file of the same name in the Wheel packages mod. So the order in which you activate the mods is important. In case a mod adds a file, for example uaz.xml, and you activate another mod that adds another file with the same name the program will warn you about this and will activate the last one, leaving the first mod greyed out and disabling the first file in conflict. (The << symbol is to deactivate all the mods at once) NEVER ACTIVATE OR DEACTIVATE A MOD WITH THE GAME RUNNING!!!įor desactivate mods just select it in the list and press the < button. When you download a mod, make sure that the folders structure is like: Mod name/Media/etc etc.Ĭopy the Mod name folder to the MODS folder.Īfter installing some mods, open the program, the mods will appear in the Left side (the deactivated ones)Īnd you should send them to the Right side (the activated ones) by clicking a mod and then pressing the > button.Ĭlose the program, run the game and enjoy the mod. Spintires/MODS/Real Vehicle Names/Media/Classes - Meshes - etc etc In this MODS folder you should add the mods.įor example, the Real Vehicle Names mod will be like this: This program basically adds a folder called MODS to the root folder of the game, and a jsgme.exe file that is the enabler itself. (Of course this is for the players who unzipped the Media folder, and don't, use the origial media.zip) To install it just unzip the file uploaded, enter the folder JSGME, and copy all the files inside to the root of your Spintires game.
